Follow Call of Duty: Black Ops 3 guide to uncovering the Easter Eggs for the new Zombies Mode map, Der Agendache, is included with the Awakening DLC pack.
As expected, the new Zombies Map for the Call der Arendche: Black Ops 3 has an Easter Egg to win players over, and this guide moves it step by step.
It’s no secret that Treyarch enjoys Call of Duty games with Easter Eggs, and Call of Duty: Black Ops 3 is no exception. The base game features an extensive Zombies Easter Egg as well as several Nooktown Easter Eggs. Now that the first expansion is available for PS4 owners to download, the game has yet another Easter Egg to find and complete – and it may be the most complex yet.
This Easter egg is depicted in the Der Arendra corpse map which has been added to Call of Duty: Black Ops 3 as part of the Awakening DLC expansion. It is tied to a secret trophy called “My Brother Keeper”, and those who complete it will be rewarded with a catkin that sets the future of Zombies Mode very well.
However, the Der Asendrache Easter Egg is easy to complete. Fortunately, this guide is designed to keep players moving step by step, so that they can complete the Easter Egg without too much difficulty. This Easter Egg can be completed in Solo or Co-op, so while there may be slight differences, the steps are either larger and the same for either method.
For those who would use a video, check out this excellent Der Eyesande Easter Easter guide from the talented YouTuber MrRoflWaffles:
The first agenda is to activate the pyramid. To reach the pyramid, switch on the power and head underground. Stand on each of the blue squares around the pyramid until they light up, and he will switch on the pyramid instead. Turning the pyramid creates a zero gravity effect, but just let it run its course for now. We will return to the pyramid several times throughout this process.
Feeding The Dragons
With the pyramids, it is time to feed the three dragons on the map to get the wrath of the ancestors, a powerful bow is needed to complete the Easter egg. Veteran Zombies players should recall a familiar mechanic used in the Mob of Dead DLC for Black Ops 2, where players fed the heads of the big Cerbus dog on the wall. This is the same concept here except for dragons instead of dogs.
The first dragon head is located in the courtyard. Just kill the corpse while killing it, and it will come to life. The dragon will then start eating zombies. When this is done, it will turn back to the stone, and then it is time to proceed to the next dragon head.
The second Dragon Head research laboratory is located in the area. Follow the same method before feeding the dragon. Finally, return to the pyramid’s room to find the third and final dragon’s head. Again, follow the same method until the dragon returns to the stone.
Upgrading The Bow
With the dragon’s head adequately fed, the bow called the Wrath of the Ancients would be stretched. It traverses the room with the tomb of the knight, situated directly up the stairs from the pyramid area. Collect it, and now the bow starts the upgrade process.
This step will be very different depending on how many people are playing. If playing solo, players only need to upgrade to electric bow. If playing cooperatively, everyone on the team will need an advanced bow. This move alone makes “My Brother Keeper” one of the toughest to get all of Black Ops 3’s trophies, so buckle up.
First, there is the electric bow. This will upgrade the bow to electric charge, and is a recommended upgrade for anyone playing solo. To begin the upgrade process, shoot the Wavertern located outside near the Death Ray machine. A purple object will fall to the ground; Collect it.
The next step is to activate the bonfire. There are a total of three bonfires, and all are located outside the map. The goal is to shoot arrows at the burning log piles to ignite the fire. A bonfire is located to the right of the spawn location from the map. Another rocket is on the hill visible from the ship. The third and final bonfire is at a distance near the area where the death ray machine and the clock tower are located.
Return to the Pyramid Room, with a blazing bonfire. Re-activate zero gravity and jump over the wall. Each blue icon on the wall falls without falling. With that, the next step is to fill the corpses with zombie spirits from the corpses near them.
Return to the room with the floating urn, with six skulls in tow. Create six crawlers for this phase, which is accomplished by throwing grenades at the feet of the corpse. The souls of the crawlers will be absorbed in the urn. After this happens, shoot the urn with a bow, and listen to three words that are spoken by an unseen entity. Each time these are different, so it is mandatory to pay attention. It may be a good idea to brief them before continuing.
When ready, go to the death ray area and kill the zombies to collect purple jewels. Upon having six purple ornaments, go to the armory, where the various Knight statues are located. Look for the knights that coincide with the words that were heard some time ago. Put the purple orbs in the knights, and then interact with them. Each time this is done, a symbol will appear. Put each symbol down so that you don’t forget them.
Return to the Kalash Room. Shoot the symbols that appear near the knights with a bow. Then go to the Pyramid Room and do the normal zombie killing process. When this is done, Shadow Bow (also referred to by some as Skull Bow) will be available.
The final bow to collect is Wolf Bow. The first step for this is to find the four pictures that have the wolf symbol on them. The Clock Tower has two: a painting of a knight with a shield, and then on the lower floor, a flaming sword and shield painting. There is a painting of a knight carrying a flag outside Samantha’s room. And finally, in the research lab, there is a painting of a knight holding a shield. The catch is that the pictures have to be activated in a specific order. This sequence is random, but luckily the game will make a buzzing sound if the wrong painting is selected.
Completing the painting puzzle will turn the search item for the spawn behind the pyramid. Collect it and then go to the rocket launch site. There is a flag on the hill ahead and to the right of the rocket. Shoot the flag with an arrow causing a skull to fall to the ground. Grab the school and return to the pyramid room with it. Place the skull in the chest to make a Wolf Spawn.
Follow the wolf around Der Eisendrache. He would pause and dig in some areas, which would start killing zombies around the wolf to charge it with spirits. When the wolf is fully charged, it will return to the pyramid room and will have to stare at a crack on the wall. Activate the zero gravity of the pyramid as before, and run over the wall like we did for the Electric Bow. Shoot an arrow through the crack on the wall.
This will cause a new platform. Interact with it and then grab the arrow. Place it on the chest and charge it by killing the corpse. When it is fully charged with spirits, Wolf Bow will be available.
To start the Shadow Bow upgrade quest, head to the courtyard gatehouse and shoot the symbol on the ceiling. Afterwards, head to the lowest level of the clock tower. With the bow equipped, melee kill a zombie near the purple symbol on the floor, which will cause a large urn to appear.
Now there are six skulls to collect. First, go to the top of the courtyard area. The first skull is sitting on a window ledge here. The second skull is on the wall near Mule Kick. On the window ledge near the Double Tap perk is the third skull, and in Samantha’s toy box (located in her room), the fourth skull can be found. The fifth skull is located in the teleporter room’s sink, and the sixth and final skull is in the back of the truck parked near the rocket launch site.
With the six skulls in tow, return to the room with the floating urn. Make six crawlers for this step, which is accomplished by throwing grenades at the feet of zombies. The souls of the crawlers will be absorbed into the urn. After this happens, shoot the urn with the bow, and listen to the three words that are spoken by an unseen entity. These are different every time, so it is imperative to pay attention. It may be a good idea to jot them down before continuing.
When ready, go to the death ray area and kill zombies to collect purple orbs. Upon possessing six purple orbs, go to the armory, where various knight statues are located. Look for the knights that correspond with the words that were heard moments earlier. Place the purple orbs in the knights, and then interact with them. Each time this is done, a symbol will appear. Jot down each symbol so you don’t forget them.
Return to the urn room. Shoot the symbols that appeared near the knights with the bow. Then go to the pyramid room and do the usual zombie killing process. When this is done, the Shadow Bow (also referred to as the Skull Bow by some) will be available.
The final bow to collect is the Wolf Bow. The first step to this is finding the four paintings that have wolf symbols on them. There are two in the clock tower: a painting of a knight with a shield, and then on the lower floor, a painting of a flaming sword and shield. Outside of Samantha’s room is a painting of a knight carrying a flag. And finally, in the research lab, there is a painting of a knight holding a shield. The catch is that the paintings have to be activated in a specific order. This order is random, but luckily the game will make a buzzing sound if the wrong painting is selected.
Completing the painting puzzle will trigger the quest item to spawn behind the pyramid. Collect it and then go to the rocket launch site. On the mountainside beyond and to the right of the rocket is a flag. Shoot the flag with an arrow to cause a skull to fall to the ground. Grab the school and return to the pyramid room with it. Place the skull in the chest to make a wolf spawn.
Follow the wolf around Der Eisendrache. He will pause and dig in certain areas, which is the cue to start killing zombies around the wolf to charge it with souls. When the wolf is fully charged, it will return to the pyramid room and stare at a crack on the wall. Activate the pyramid’s zero gravity like before, and run on the wall like we did for the Electric Bow. Shoot an arrow through the crack on the wall.
This will cause a new platform to spawn. Interact with it and then grab the arrow. Place it on the chest and charge it by killing zombies. When it is fully charged with souls, the Wolf Bow will be available.
With the upgrade of Dhanush (s), the next major step is to acquire the Ragnarok DG-4. It is a device that must be built using a workbench, and requires three separate parts. To get the first part, go to the rocket launch site. When the countdown begins, run on the lever with a red light. Pull the lever and then run to the safety of the telecooler room. Here the lights on the control panel will turn green. Interact with the control panel to make the first part of the device in the telephone.
For the second part, go to the Death Ray machine and activate it. When this is done, the second part will float in the air. Use the launch pad to hold it in mid-air. For the third part, it is necessary to kill Panjarsolat. This is a special boss-like foe in the vein of Advanced People in Call of Duty in previous Zombies maps: Advanced Warfare – Ascending DLC Expansion Pack.
Panzersoldat usually appears every 12 rounds or so. Killing it would drop the third and final part needed to build the Ragnarok DG-4. Once it is built, place the Ragnarok DG-4 behind the clock in the clock tower, and then contact the lever near the computer screen. Keep pulling the lever until 9:35. An audio cue will confirm when this has been done properly.
An important thing to keep in mind while doing this step is to leave a pair of crawlers, and avoid killing them at the end of the move. This will make it much easier to complete the next step in the Easter Egg. To start hunting for the wise, shoot the thorns sticking to the telescope with the bow, making four warps at eight possible locations on the map. This is similar in concept to how it originated in the flesh ascendance Zombies Advanced Warfare back at Easter Egg, so just be sure to check each location.
The locations are as follows: radio near Speed Cola Perk Machine; The clock above the command center; The clock in the hall that leads to the clock tower; Phone near power switch; Globe in the room next to Samantha’s bedroom; A box in the room above the double tap perk machine; On a tire near a car abandoned by a double tap perk machine; And on the phone near the starting point.
The visionary will now be shining purple. Step inside and travel back in time. Collect the soul canister and the blue fuse, and see that Dr. What code does Grof protect? Like earlier words, it is probably a good idea to protect the code elsewhere, as the code is different for each play. If the game progresses to the next round, the code will also change, so don’t be afraid of that threat as well.
Back to Der Eyesandra proper, go to the death ray machine. Use the blue fuse on it and switch it to “Protect” mode. Go to the computer terminal in the next clock tower, and enter the same code in the terminal that was used to open Safe in the past. Return to the Telecom Room and from the now-open vault, collect the following items: two Tesla coils and a floppy disk.
Death Ray Machine
Place the Tesla coils into the death ray machine, and then switch it back to “Destroy” mode. Activate the machine and insert the floppy disk into the terminal. This would be the reason for the game originally being made by Simon Cess outside the Clock Tower and near the rocket launch site.
Complete the Simon Cess at both the Clock Tower Terminal and the Rocket Launch Site Terminal. Once this is successfully completed, return to the death ray machine. Flip the Death Ray machine and it will crash Dempsey’s pod. Go to the crash site to collect the Golden Rod.
With that mastery, it’s time to return to the past. Repeat step 5 to trigger the telegrapher, and then grab the Keeper tablet from the box labeled 935. Return to the present time and place the Golden Rod inside the slot in the Knight’s tomb. Place the keeper tablet in an empty space near the double tap perk machine.
Ritual circles will then appear, and each one requires a different bow type, unless played solo or with fewer than four people. The screen will glow with a tint that matches with the color of each bow, so use that bow in the circle to kill the zombies.
Keeper Boss Fight
With that work, it’s time to face off against the boss of this map. Return to the pyramid and place the spirit canisters in each corner. Then place the Ragnarok DG-4 on one of the zero gravity activation squares (if playing in co-op, each player must put the Ragnarok DG-4 down). By doing this, players will be teleported to a boss fight.
This is a more traditional boss fight, such as seen in the Career Zombies map of Call of Duty Advanced Warfare. However, the boss here is much more powerful, and there may be some disappointment to take it. The trick is to stun it using the Ragnarok DG-4, and then fire the arrow at the exposed white light that appears when it is startled. The best way to avoid taking damage from the boss during this fight is to walk in a circle shape around the area, and hide behind the pillar during a lightning attack.
When the boss is defeated successfully, players will be taken back to the Pyramid Room. A summon key will go to the side of the pyramid, so stop it. Return to the clock tower terminal and use the summon key.
Hopefully, this guide has proved useful to anyone trying to complete the exhausting Der Eyesandry Zombies Easter Egg of Call of Duty: Awakening expansion pack of Black Ops 3. It will be interesting to see where the corpse maps go from here, and how the trek will top this Easter Egg in the next few expansions that are planned for the season pass of Black Ops 3.
Call of Duty: Black Ops 3 is available for PC, PS3, PS4, Xbox 360 and Xbox One. Currently, the Awakening Expansion Pack is only available for the PS4 version of the game.