Fallout 5 is an inevitability, and Bethesda has plenty of time to reflect on the mistakes to bring Fallout back to New Vegas prominence.
Bethesda Softworks is currently working on developing The Elder Scrolls 6, but many fans of their work are thinking of Fallout 5. If this is even a consideration, Fallout 5 is still several years away and has not yet been announced, but it is possible that it is in the early stages of planning. If so, Bethesda has a lot of work to do to settle the direction she wants the franchise to take.
Many gamers are still surviving the release of Fallout 76 and recall that Fallout 4 removed many of the beloved features known to the franchise. Fans of the Fallout game are familiar with whether their next installment could make or break the series forever. If Fallout 5 takes 8 years to be released and as Fallout 76 did, there is a good chance that Bethesda could never spend its time and money to make another Fallout game.
What Fallout New Vegas Got Right
Critics of modern fightout games, while owned by IP Bethesda, praised Fallout: New Vegas as a worthy successor to the original franchise under Interplay Productions in the late 90s. Both Fallout 1 and Fallout 2 were RPGs, whose claim to fame was based on the freedom given to the player and the treasure of choice they were able to create while playing.
All of this supports a simple yet compelling story and unforgettable theme of post-nuclear war nuclear. Critics of Fallout also think the secret to making Fallout 5 a revival of the series is to look back and see what Fallout: HD Vegas did right.
The Fallout: New Vegas makes a strong start for the player with its first impression. The intro scene depicts a well-mannered man and lacks the player in the head to obtain a mysterious poker chip being distributed by the main character. Just the Fallout: New Vegas find whoever tried to kill the player: completes the beginning with a simple goal with a strong motivation.
This concept of starting the game with a clear and strongly defined goal is something, but the Fallout managed to achieve 76, and it is something Fallout 5 must do to carry on the tradition. This is an important detail for every outcome to get the game right and the most recent Fallout should be emphasized given its absence in the game.
What about the beauty of the Fallout franchise? Setting for Fallout: New Vegas brings the player back to the original setting of Fallout 1 and Fallout 2, Mojave Westland. This takes the player back to the melancholy beauty found in the original games. Fallout 3 and Fallout 4. On the other hand, locations on the Eastern Seaboard were relocated and the aesthetics had to be reestablished as a Fallout.
There were dead forests and stinking marshes instead of long-spreading deserts. It seemed that the very foggy yellow of the game changed from yellow to slightly more vibrant blue and green. The nature of drying up of wastelands was changed with this change. If Fallout 5 is to find its beauty, it should look at a more monotonous and less color palette that Fallout: New Vegas was able to get from its original predecessors.
One more Fallout: New Vegas had the right dialogue. As a narrative-driven game, it is only appropriate for the player to provide the most comprehensive options for coping with dialogue. Fallout 4 took the concept and simplified it to the extent that it threw it away.
In Fallout 4 all dialogs were limited to 3 options and one option to exit the dialog for each situation. It does not take into account other options that may promote the Fallout of peace and it never changes the direction that a search can head. With the absence of a speech skill or any other skill, all dialogues requiring skill interaction were determined by charisma level alone.
Fallout 5 should take a page
Comparisons between Fallout 4 and Fallout: New Vegas and their conversation options reveal how far back stepped the Obsidian Entertainment’s entry into the Bethesda franchise. Questions can be resolved in different fashions based on dialogue choice. New Vegas even went so far as to program dialogue that could only be seen by the player if they had a certain intelligence score. Low intelligence characters said that dumb things and high intelligence characters can interact better with NPCs, a feature known to Fallout 1 and Fallout 2 players.
Skill checking was also a common view in dialogue options. Depending on their current level of skill, the player may choose a special dialogue option based on the skill’s knowledge that the character is skilled at. Fallout 5 desperately needs these options to live with its predecessors.
Skills were briefly mentioned, but they are important to unlock the ability in Fallout 5. Skills was something that Fallout New Vegas had, but recent iterations of Fallout did not include this material. Fallout 4 did not have skill and was instead selected for a perk system generated entirely from the special statistics seen in every outcome game. The absence of skill made the gameplay more streamlined for the average video game player, but dispelled the nuances of character formation.
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Skill scores were important because they allowed the developer to add additional options for the player when completing quests and this gave the player a better idea of effectiveness as to what they could do. If Fallout 5 wants to win back the hardcore RPG crowd, it is imperative that Bethesda restore the skill point system to some extent and not make the particular system any simpler.
The final page that Fallout 5 should take from Fallout’s book: New Vegas is to bring back the enclave. Fallout has been the current bogeyman of the world until his absence in Enclave Fallout 4. The Fallout: New Vegas was the last game to introduce this recall fact and was made in such a way that it made sense. The enclave was defeated in the capital wastelands in Fallout 3 and sent to the Mojave after the destruction of the Poseidon oil rig in Fallout 2. It was understood that their presence was reduced by Fallout: New Vegas, but revolving around ED-E suggests that they still exist around the country.
In Fallout 4 the institution was an attempt to create a similar enemy, but the Enclave could easily make its way into the game just like a brotherhood. Fallout 5 must use the franchise’s indifferent enemy to renew interest in the old guard of Fallout players looking for a classic Fallout experience.
Despite many years to go before Fallout 5 was announced, Bethesda should already be thinking about what Fallout 5 should be about. Many critics and fans of the series agree that the experience should be similar to the one produced in Fallout: New Vegas.