Ghost of Tsushima is an action-adventure PlayStation exclusive to from Sucker Punch Production. The studio is known for their work on their infamous series, and the last game they developed was the infamous First Light, released back in 2014.
Since then, the studio was working on Ghost of Tsushima. And on 17 July 2020, they released the game, which outdid their peers on launch day in India. One of the most common questions some players have is: “Will Ghost of Tsushima come to PCs?”
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If it were 2019, we would have said no. However, in the year 2020, we have two major PS4 games already released / released on PC. Death Stranding, which uses the same engine as Horizon Zero Dawn, has officially released on the PC platform. And on August 7, 2020, Horizon Zero Dawn will do the same.
This does not mean that Ghost of Tsushima will also come to PC. We don’t think that Tsushima of Ghost will ever make his way to this stage. Now, many of you would argue that the Death Stranding and Horizon Zero Dawn coming to PC is a good sign.
Kojima Production is an independent studio. Releasing Death Stranding on PC was ultimately his commercial choice. To get a better understanding on Kojima production, here is what Wikipedia says:
On 16 December 2015, in a joint announcement with Sony Computer Entertainment, Kojima announced that his company would be re-established as an independent studio, consisting of Yohji Shinkawa and Kenichiro Imaizumi. The studio announced that it would develop a new franchise for PlayStation 4. Kojima said she would “take on a new challenge by setting up her own independent studio, and I am thrilled to be able to start this journey with PlayStation, which I have continued to work with all these past years “.
Now, moving on to the second part of the argument. Guerrilla Games, which is part of Sony Studios, is releasing Horizon Zero Dawn on PC. So, does this mean that Ghost of Tsushima has a chance to do the same? To answer that question, see this interview by Hermen Hulst, Head of Sony Worldwide Worldwide Studios, with the PlayStation blog.
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Q: PlayStation is no stranger to publishing titles on PC, but Horizon Zero Dawn is one of the biggest games to make that leap. Would you say anything to PlayStation fans? What does this mean for the future?
HH: I think it’s important that we’re open to new ideas on how to introduce more people to PlayStation, and show people what they’re missing.
And to maybe put a few minds at ease, releasing one first-party AAA title onto PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date (PC releases), and we remain 100% committed to dedicated hardware.
Q: Is there anything you can tell us about your vision for the future of Worldwide Studios, whether it’s going into the next generation and beyond?
HH: We’re very committed to dedicated hardware, as we were before, and will continue being so. We’re very committed to quality exclusives, and strong, narrative-driven, single-player games. At the same time, we’re going to be very open to experimentation, to new ideas, just trying things out to see what works. I think that’s also very much part of the DNA of Worldwide Studios.
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Final Thoughts on Ghost of Tsushima PC release
After seeing the interview of Hulst, we can say that Sony will be sticking to its hardware-dedicated exclusives. They are going to experiment with the PC market, but it’s highly unlikely that they would release a significant exclusive title like Ghost of Tsushima on that platform.
Exclusive videogame titles are what makes PlayStation the best console, and it’s community is highly reliant on exclusive games. And Sony won’t be changing that, as it would result in the loss of their customer base. Moreover, studios like Sucker Punch Production, Naughty Dogs and SIE Bend Studios are some of the biggest PlayStation exclusive producers. It is highly unlikely that any games from these studios will even make its way into PCs.