Overwatch July 30 update patch notes: 2CP Experiment, Genji nerfs, more

Overwatch Update
Overwatch Update

A new Overwatch patch is now available for download on PC, Xbox, PS4, and is available in Assault Game Mode with some major changes, but only in Experimental Card.

The new mode is a “failed” test that the development team tried, but eventually ended. According to community manager Molly Fender, there are no plans to move the test to a live game.

With the new mode, teams will now have six minutes to try to capture Point A. After trying their luck after the point was captured by the first team, the next team would have to regain their own authority over it.

If both teams successfully capture this point, this process is repeated, only this time, the objective is point B. The process continues until the end, the team that scores more points ends up winning the game.

This is not the first time that Overwatch Devs has added an experimental mode that will never make it into a live game.

Long ago the experimental mode changed Overwatch’s role system, making teams consisting of three damage heroes, two supports and a tank. Ultimately, it wasn’t going to make it as a live game, but there was still a good view inside the Dev Team’s thoughts.

Additionally, the patch also includes Genji nerfs that went live earlier in the week before it was originally updated. It will be interesting to see how Cyber ​​Ninja harms Ninja’s Shuriken at all levels of the game.

Also Read: Free Fire Diamond Hack: Best ways to hack Free Fire Diamonds

Hero Overwatch update

Overwatch Update
Overwatch Update



  • (Normal) damage reduced from 30 to 28
  • (Secondary fire) recovery increased from 0.65 to 0.75

Experimental mode

Next experiment started! This time we are experimenting with Asalt (“2CP” among the community) game mode! Such internal tests are a normal part of development and we would like to give you a look at some of the changes that we are trying. The current iteration of this experiment is not planned to reach the retail version of Overwatch you used to play in Quick Play, competitive play, and arcade.

Also Read: Tasofro Announces The Next Touhou 17.5 Game!

Game mode change (only in general)


Overwatch Update
Overwatch Update

Game mode overview

  • The teams try to capture the points on the map. The game begins with Team 1. He attempts to capture Point A. Once Team 1 either succeeds or fails to capture Point A, Team turns sides and Team 2 attempts to capture the same point. If both teams succeed in claiming point A, the next round will move to point B and the game will continue. The team that manages to score more points wins the game

Also Read: Tasofro Announces The Next Touhou 17.5 Game!

Gameplay Flow

  • Each team starts with a time of 6 minutes to score as many points as possible.
  • Each time a capture point is successfully claimed, the attacking team scores 1 point.
  • After each point is successfully claimed or defended, the teams switch sides and react.
  • Once both teams capture point A and if the score is 1–1, both teams attempt to attack and capture point B.
  • After each team attacks at Point B, and if the score is still tied 2–2, Team A goes back in an attempt to capture A and this cycle continues with one team winning, or the remaining time of both teams. Reaches zero without a winner. A draw is declared
  • The attacker response time has been reduced to 8 seconds, and the defender response time has been increased to 11.5 seconds.
  • Each team initially attacks after capturing Point A, with each successive round having a shorter setup time
  • After the initial attack by both teams at Capture Point A, additional attempts to claim Point A in the later rounds will spawn defenders into a new temporary spawn zone.
  • The new temporary defender spawn zone remains active only until the round begins
  • This new temporary defender spawn room was positioned close to occupying Point A to allow for shorter setup time. After the round begins, the defender will move into his normal spawn room

Time Adjust

  • This game mode uses the same “time bank” rules as competitive play, when played outside the competitor
  • If the game is tied at the end of each team’s attacking rounds, if one or both teams have less than 60, but more than 0 seconds left, an equal amount is added to the available time for both teams, unless That both have at least 60 seconds left
  • If one team has 60 seconds or more left, and the other team has no time at all, then only the team with at least 60 seconds time will have the additional opportunity to attack and win.

Win Terms

  • If Team 1 fails to fully claim a capture point, then Team 2 wins if they fully claim the capture point or can capture the first team’s capture percentage at a minimum of more than 33%
  • If one team takes the point completely and the other team completely fails to take the point, the team that wins the point wins
  • If both teams cannot claim a full capture point, the team with the highest capture percentage (with a minimum of 33%) wins.
  • If neither team can achieve at least 33% capture completion%, the game ends in a draw